package mapEditorSM
{
	import flash.display.Sprite;
	
	/**
	 * 地图类
	 * @author simon
	 * 
	 */
	public class Map extends Sprite
	{
		public var id:int=-1;
		public var mapType:int=-1;
		private var bgLayer:Sprite;//背景层
		
		public function Map()
		{
			super();
			init();
		}
		
		private function init():void
		{
			bgLayer=new Sprite;
			addChild(bgLayer);
		}
	}
}